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Fwsim forum
Fwsim forum










fwsim forum
  1. #FWSIM FORUM FULL VERSION#
  2. #FWSIM FORUM TRIAL#
  3. #FWSIM FORUM PROFESSIONAL#
  4. #FWSIM FORUM SIMULATOR#

I know developing is hard, and you have a bunch of time constraints Frontier, and Im sure the majority of people understand that, and I also know there will be people that dont mind spending 12 hours to make a 10 minute firework show.

fwsim forum fwsim forum

I can spend 6 hours on vegas to match a music show with planet coaster, and after days of doing this non stop, I still would work as slow as the first day everytime I wanted to make a new show. I thought I could get accustomed with some time of practice after watching the streams and it being different than the beloved RCT3 mixmaster, but no, not really. In summary, making this so "casual friendly" (sinceresly, if I was a more casual player and saw how the display sequencer worked to make a show, I wouldnt want to touch it not even with a ten foot pole and would continue making normal parks), and similar to the track ride sequencer, has made this super hard to use. And it doesnt help either that the music is displayed in minutes and seconds, while the fireworks are only displayed in hundreds of seconds and miliseconds after you pass the 2 minutes mark, which makes them even harder to place in the invisible timeline. Its absolutely horrible, so so bad, I need to have the game opened in window mode with a smaller resolution, and have sony vegas opened in another window with the same track to see the wavelenght of the song in a timeline, and see the exact second I need to add to the firework I need to use in that exact moment. And chainging the seconds by hand instead of actually moving the thing through a timeline is so so slow, that was not fun when building a coaster, but its even less fun doing any kind of show with the sequencer now. The real problem begins with the miliseconds no good timeline, impossible to know exact effect duration of each firework, impossible to know where to place each one without testing the thing multiple times, wasting a lot of time to desing anything remotely a little bit more complicated than attaching some fireworks with zero sound.

#FWSIM FORUM FULL VERSION#

The FWsim 2.3 demo is available to all software users as a free download with potential restrictions and is not necessarily the full version of this software.Music and fireworks are completely separated menus for the same thing, not impossible to work with, but cumbersome.

#FWSIM FORUM TRIAL#

Fireworks Display Editor with multiple firing lines in any directionsįWsim 2.3 on 32-bit and 64-bit PCsThis download is licensed as shareware for the Windows operating system from theme software for windows and can be used as a free trial until the trial period ends (after an unspecified number of days).High-quality 3D rendering with glow effects and ground lighting.Firework effect editor with no limitations: Combine simple parts to build any piece of fireworks imaginable.237 different firework effects already included.

#FWSIM FORUM PROFESSIONAL#

  • Simulates both consumer fireworks and professional fireworks.
  • Additionally, the sounds which accompany FWsim are recorded from real fireworks displays. In addition to support of the Xvid codec, FWsim can also create video files which are exportable to YouTube. From the timeline view, you can click an effect and add it instantly to the show. The editor has several different options and parameters you may view the play area and configure the camera position easily. The actual graphical simulations of FWsim are impressive, but configuration of the program may be cumbersome.

    #FWSIM FORUM SIMULATOR#

    FWsim is a fireworks simulator which simulates both amateur and professional firework shows.












    Fwsim forum